### 101

The first of the Najin is almost upon you when you unleash the power of the Wizard's Staff, killing one of the shrieking creatures in mid-air and scattering the others in all directions; you have used up 2 WILLPOWER points.

'No!' screams Tanith, running off into the barren hills. The Najin rally and gather around you, hovering. Yammering wildly, the first of the little creatures attacks you.

There are nine Najin and they attack one at a time, attempting to claw and bite you. If you have another weapon, you pass it to Shan who then adds 2 to your COMBAT SKILL. (Remember to delete this weapon from your Action Chart.7)

Najin 1: COMBAT SKILL 10 ENDURANCE 10

Najin 2: COMBAT SKILL 9 ENDURANCE 10

Najin 3: COMBAT SKILL 10 ENDURANCE 10

Najin 4: COMBAT SKILL 7 ENDURANCE 9

Najin 5: COMBAT SKILL 8 ENDURANCE 10

Najin 6: COMBAT SKILL 10 ENDURANCE 12

Najin 7: COMBAT SKILL 9 ENDURANCE 9

Najin 8: COMBAT SKILL 11 ENDURANCE 9

Najin 9: COMBAT SKILL 10 ENDURANCE 9

If you are still alive after five rounds of combat, turn to 130.

[7] It seems odd that Shan would not return your weapon. You may choose to assume that you get it back once the battle is over.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.