### 286

With sweating hands, you fumble with the large bunch of Keys, trying to find one that matches the shape of the lock.

If you have the Power of Psychomancy, turn to 235.

If you do not have this Magical Power, pick a number from the Random Number Table.

If the number you have picked is 0, 2, 4, 6 or 8, turn to 214.

If it is 1, 3, 5, 7 or 9, turn to 205.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.