### 201

When you waken, night is falling. Your rest has greatly refreshed you: restore 1 ENDURANCE point and 1 WILLPOWER point.

It is clear that you will have to use one of your Magical Powers if you are to escape the tortures of the Darkling Room. Carefully, you weigh in your mind which of your Powers will best effect your escape.

Turn to 172.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.