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When you tell Jnana that you are versed in the arts of Alchemy, he offers you the following items:

- Pestle and Mortar (Backpack Item)
- Packet of Ezeran Crystals
- Jar of Yabari Ointment (a salve that will keep insects away and disguise the human scent)10
- 4 Tarama Seeds (swallowing 1 seed of this rare flower permits a wizard to use his Wizard's Staff, or Magical Power, without expending any WILLPOWER points; they take up no room in your Backpack or Herb Pouch)11

You may take any of these items. Carry them in your Herb Pouch unless otherwise indicated. Remember to mark the items you take on your Action Chart.

Turn to 15.

[10] The Yabari Ointment can be applied at any time and is effective until it is washed off or until this adventure is over. If you choose to apply the ointment, delete this item from your Action Chart but make a note that you instead are now wearing the ointment.

[11] Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required WILLPOWER points. Tarama Seeds cannot be used to maintain the effect of a spell or in place of other drains on your WILLPOWER, like mental attacks. It also seems inappropriate to use a Tarama Seed in close combat where you could then decide to expend an infinite amount of WILLPOWER to automatically win a fight.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.