### 124

You decide on Enchantment as your mode of escape: perhaps the jailer could be persuaded to open your cell door? A plan forms and you sink into a deep trance, weaving an elaborate illusion in your mind.

'Fire! Fire!' you shout, pounding on the door of your cell. Shan looks at you strangely, for there is no sign of any smoke. 'Jailer, open up before the whole place burns down!'

After a little encouragement, Shan is soon persuaded to join in the charade and begins rushing around madly, yelling and pounding his fists on the door.

Soon, the jailer comes limping down the corridor and stops outside your cell. 'I thought I could smell smoke,' he comments. He can see great plumes of fire raging in the middle of the dungeon and billowing smoke escaping under the door. He is completely fooled by your illusion and his rattling keys are soon in the lock. The door is thrown open and you and Shan bound up the steps and out into the corridor. The puzzled jailer is left peering into the cell, wondering why the flames of the fire give off no heat.

The use of this Magical Power has cost you 2 WILLPOWER points.

If you wish to pounce on the jailer while he has his back to you, turn to 243.

If you would prefer to run to the right, turn to 23.

If you wish to turn left along the corridor, turn to 333.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.