### 71

You slam the door shut and draw the bolt. The shop is dark but you can still make out a staircase to your right, a trapdoor in the centre of the floor and another door in the opposite wall. Suddenly there is a crash as an axe splinters a panel of the door behind you. You have been spotted entering the shop and the mob are breaking down the door.

If you decide to open the trapdoor and hide in the cellar, turn to 11.

If you leave the room by the other door, turn to 54.

If you decide to run up the stairs, turn to 235.

Text copyright © 1984 Joe Dever.
Illustrations copyright © 1984 Gary Chalk.