## Footnotes

(31) If you do not have a Backpack, you may choose to assume here that you are outfitted with one by Rhygar.

(Section 47) You must have learned the password (i.e. have read Section 15) during this same adventure (not only during a previous reading) in order to use it.

(Section 62) If you have the 'necessary papers', you only have the option of not showing them if you have the Seal of Hammerdal.

(Section 78) If you have a Chainmail Waistcoat, you must discard it. You are not allowed to 'risk drowning'. This is just flavourful text, not a real option.

(Section 79) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemy's ENDURANCE point loss if it is undead.

(Section 94) Rememeber that you must take the Backpack in order to carry any of the Backpack Items.

It is probably fair to consider both Meals as only one item of the merchant's cargo.

(Section 103) If you do not have a Backpack, remember that you cannot carry this Meal of Laumspur and must consume it immediately or abandon it.

This Meal of Laumspur may be consumed when prompted for a Meal, in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore 3 ENDURANCE points without having any significance as a Meal.

(Section 106) The Magic Spear is a weapon-like Special Item. Remember that you only get a Weaponskill bonus in this fight against the Helghast if you have Weaponskill with Spear. Depending on your interpretation of the rules, you may also be restricted from using a Shield, as a Spear is considered to be two-handed.

(Section 113) It is likely that the information provided here is a combination of the information given to you previously by Banedon and the Kai Discipline of Sixth Sense, both of which you must have in order to receive the Crystal Star Pendant.

(Section 116) Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marble's location and Mind Over Matter allows you to see the marble in your mind's eye in the process of moving it telekinetically.

(Section 145) Due to the loss of ENDURANCE after taking the potion, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.

(Section 150) You may now resume the use of Hunting to fulfil the Meal requirement, as you are now headed into the Durenor Forest east of the Wildlands.

(Section 194) It is likely that the author did not realize that the Crystal Star Pendant and Map of Sommerlund would or might be among the items lost. You may choose to simply keep either or both of these items if you have them, despite the instructions. Alternatively, you may choose to assume that they are with the Seal of Hammerdal and be recorded on your Action Chart if and when you find it. If you do choose to interpret the text strictly, you should not look at the map if you are without the Map of Sommerlund.

(Section 196) Remember to erase the Seal of Hammerdal from your Action Chart.

(Section 228) It is not made clear that the left path leads to the east and the right path to the west, even though it does so in parallel sections. (cf. Section 171)

(Section 238) You only receive the free silver token once, regardless of how many times you enter the gaming-house. The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.

In the game of 'Cartwheel', the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.

(Section 242) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or errata will always remind you to double your enemy's ENDURANCE point loss if it is undead.

(Section 262) The Potion of Orange Liquid is probably Alether, but the text does not give you the ability to recognize it. Therefore, you should not use it as such.

You have lost your Backpack and therefore cannot carry the Meal or the Orange Potion--further adding to its uselessness.

(Section 284) You need not adjust your Action Chart in regards to your Weapons or Backpack.

(299) See the erratum for this section for details of the gameplay changes made to this section. Note: the results of the choices presented here are discussed.

(Section 302) If you have stated your mission to the Knight (i.e. you have read Section 80), then you should ignore the words 'climb the watchtower stairs and'.

(Section 311) If you have not already been told, the Helghast are the riders who attacked your party. Helghast are 'fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons.'

(Section 313) Erase the Magic Spear from your Action Chart.

(Section 314) Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used to fulfil the Meal requirement in the Wildlands).

(Section 327) If you do not have 6 Gold Crowns, the boy will sell the papers to you for however many you have, including zero. These papers need not be marked on your Action Chart (and thus do not require a Backpack to carry them in). Without these papers, it would be possible to wander endlessly in Port Bax.

(Section 328) If you have ever been given a Crystal Star Pendant, turn to Section 113, regardless of whether or not you have lost it, or whether or not you have Tracking. The Tracking option should only be used if you have never received the Crystal Star Pendant).

(Section 337) Though you keep your Backpack itself, you lose everything it contained in addition to your Weapons and the Chainmail Waistcoat, if you had one. This was clarified by Joe Dever in a Lone Wolf Club newsletter.

(Section 338) If you choose to run away, erase the Magic Spear from your Action Chart.

(Section 346) The restriction on Hunting in the Wildlands applies only to the ability to fulfil instructions to eat a Meal automatically. You may still use Hunting when prompted to do so. However, until given further notice, you must obey instructions to eat Meals as if you did not have Hunting. This includes the instruction in this same section; you must lose 3 ENDURANCE points right now if you neither pay for the Meal nor consume one from your Backpack.

Text copyright © 1984 Joe Dever.
Illustrations copyright © 1984 Gary Chalk.