### 215

Steeling yourself, you launch a massive bolt of mental energy at the magic-locked door. There is a deafening shriek as the bolt glances off the granite surface and explodes into the ceiling of the chamber. A shower of rock and dust rains down and a shock wave throws you to the floor. You realize that the door is held by a power far greater than your own.

If you have the Magical Power of Psychomancy and wish to use it, turn to 224.

If you do not possess this skill, or do not wish to use it, turn to 242.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.