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By sustaining a trance, you will be able to predict the location of the bogs and quicksand before you come across them. A prolonged trance will cost you 4 WILLPOWER points. If, for some reason, you have to break your trance before you have crossed the swamps, and you wish to use the spell again in order to continue, you will need to use a further 4 WILLPOWER points.

If you wish to use the Power of Prophecy, turn to 79.

If you do not, turn to 89.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.