### 71

The atmosphere is heavy and humid, and it is hard to breathe. The effort of walking causes you to lose 1 ENDURANCE point as your lungs labour against the damp, cloying air. The sun begins to set and the exhausted state of your body requires that you stop to rest for the night even though you are still within the confines of the swamp. Urik locates a bare, dry hillock and you stop there for the night. The air is alive with nocturnal insects and among them, to your dismay, you notice the distinct vermilion bodies of winged Blood Nymphs.

If you have the Magical Power of Alchemy, turn to 121.

If you do not, turn to 28.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.