### 292

You draw the power of the Astral plane to the Jewel and it begins to glow. However, as you try to impose your will upon the Shadakine, you realize that the Mind Gem's power can only be brought to bear on one mind at a time. You have used 1 WILLPOWER point in your attempt.

If you wish to attempt to control the mind of the user of the Kazim Stone, turn to 174.

If you have the Magical Power of Enchantment and wish to use it against the Shadakine, turn to 146.

If you wish to challenge the power of the Kazim Stone with your Staff, turn to 234.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.