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You draw on the energy of the Astral plane, the source of power for the magic of Sorcery. You draw just 1 WILLPOWER point of energy (cross this off your Action Chart) and cast it at the Gem. Immediately, it begins to glow with a rosy hue. As you merge your power with that of the Gem you begin to understand its true nature. The Gem is a transmitter of thought, a device capable of increasing and amplifying mental energy. This is how it enables others, even the unskilled, to exert control over the minds of men. Your Magical Power of Sorcery will allow you to transmit this power great distances.

If you wish to exert 2 WILLPOWER points in your attempt to control the mind of the user of the Kazim Stone, turn to 14.

If you wish to exert 3 WILLPOWER points in your attempt to control the mind of the user of the Kazim Stone, turn to 142.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.