### 272

'There!' says Urik, pointing. Beneath the opalescent light you see a great pool of darkness.

'Where?' you say. 'I see only a dark . . .' You stop abruptly in the middle of your sentence as a vast, looming shadow ripples and takes shape. Standing guard over the site of the Shadow Gate is a creature of shadow. A Kleasá, sent by Shasarak to thwart your final attempt to step through the door and into the Daziarn plane. These servants of evil feed on the energy of human souls, draining their being like a vampire drinking of life's blood.

Cowering within the black light of the Kleasá, you see Tanith--tormented prisoner of Shasarak and victim of the Kleasá.

If you wish to fire a blast from your Staff at the creature, turn to 113.

If you have the Magical Power of Sorcery and wish to use it, turn to 122.

If you have the Magical Power of Sorcery and the Mind Gem and wish to use them both against the Kleasá, turn to 143.

If you have the Black Rod and wish to use it, turn to 229.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.