### 205

You sense the dismay of the Wytch as plainly as if it were your own, as you quench the light of her Kazim Stone. Quickly, you withdraw your power before she finds some other way to attack you--you feel very faint after your prolonged test of minds. You have exerted 4 WILLPOWER points and lost 5 ENDURANCE points. Remember to adjust your Action Chart accordingly.

If you are still alive, turn to 114.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.