### 188

You aim a bolt of energy from your Staff at the nearest crossbowman and fire. A streak of white-hot fire slices through the air, exploding into a massive wall of flame that engulfs the howling Shadakine warrior. The man is completely incinerated and all that remains is a smoking crater in the ground. The Ooslo gives a cry of distress, soaring up into the air at high speed. Below, the Shadakine break and scatter in all directions, plunging into the tall marsh reeds that surround them.

The effect of your attack leaves you quite amazed. Your powers are greatly increased since last you used them. At the cost of only 2 WILLPOWER points (remember to deduct these from your current WILLPOWER points total), you have delivered an attack that, previously, would have drained a great deal more.

You are now high in the air and the Shadakine have all moved out of sight. You begin to wonder, however, exactly how to control your feathered mount. Pick a number from the Random Number Table.

If the number you have picked is 5 or lower, turn to 15.

If the number you have chosen is 6 or higher, turn to 140.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.