### 238

You draw out the red Mind Gem and stare at it for a few minutes--you have never used anything like this before. You must now decide on the most effective way of fighting the Kazim light that controls the Shadakine like puppets.

If you wish to attempt to control the mind of the user of the Kazim Stone, turn to 174.

If you wish to try to wrest control of the minds of the approaching Shadakine, turn to 292.

If you have the Magical Power of Psychomancy and wish to use it, turn to 198.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.