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You set about the task of creating a grand illusion. A Guildsman guides you to the fortress and you begin to focus your power upon it. There are many soldiers within and it takes a considerable time to exert your influence over them. Finally, after exerting 4 WILLPOWER points, you are able to cease your trials. Hundreds of Shadakine pour forth from their barracks, slapping and scratching at the hordes of crawling insects that only they can see and feel. They open the gates to the fortress and run into the street where Sado's army, disguised as civilians, lies in wait.

Turn to 207.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.