### 142

Taking care to shield yourself from the yellow glare of the Kazim light, you trace the shaft to its source within the fortress. The Shadakine Wytch fails to notice your presence, lurking like a crimson corona at the edge of her mind. The strain of her effort to uphold the courage of so many of her countrymen shows plainly on her pock-marked face.

You then notice another mind in the chamber of the Wytch. It is that of the Warward, Kiro, the hard-faced military governor of the Shadakine garrison in Karnali. He is sweating profusely, his fear of the wrath of the Wytch-king weakening him.

If you wish to control the mind of the Warward, Kiro, turn to 31.

If you wish to control the mind of the Shadakine Wytch, turn to 49.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.