### 112

The Kazim light begins to falter. The Shadakine Wytch is weakening. Sustaining the challenge against the Kazim light costs you 1 WILLPOWER point.7

If you wish to maintain the same level of attack, expending 1 WILLPOWER point altogether this round, turn to 286.

If you wish to increase your attack by 1 WILLPOWER point, giving a total of 2 WILLPOWER points expended this round, turn to 190.

If you wish to increase your attack by 2 WILLPOWER points, giving a total of 3 WILLPOWER points expended this round, turn to 253.

[7] Remember to deduct the total from your WILLPOWER score before turning.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.