### 16

You are loath to waste time: only ten days remain for you to reach Desolation Valley. Nevertheless, you cannot but wonder just who, or what, could be following you.

The evening draws in and still there is no sign of your pursuer. Urik sights a small grove of trees and suggests that you shelter there for the night.

If you wish to do as Urik suggests, turn to 57.

If you wish to trap your pursuer before sleeping, turn to 22.

If you have the Magical Power of Prophecy and wish to use it to discover the identity of your pursuer, turn to 35.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.