### 136

You increase the power of your attack and, for one brief moment, the Kazim light is extinguished, but only to flare again with increased vigour. The Shadakine look around them; a strange mixture of fear and ferocity contorts their faces.9

If you wish to sustain the same intensity of attack, expending 1 WILLPOWER point this round, turn to 286.

If you wish to increase your attack by 1 WILLPOWER point making a total of 2 WILLPOWER points expended this round, turn to 253.

[9] Remember to deduct the total from your WILLPOWER score before turning.

Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.