
You increase the power of your attack and, for one brief moment, the Kazim light is extinguished, but only to flare again with increased vigour. The Shadakine look around them; a strange mixture of fear and ferocity contorts their faces.9
If you wish to sustain the same intensity of attack, expending 1 WILLPOWER point this round, turn to 286.
If you wish to increase your attack by 1 WILLPOWER point making a total of 2 WILLPOWER points expended this round, turn to 253.
[9] Remember to deduct the total from your WILLPOWER score before turning.
Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.