
The following morning, Urik scouts the ground. You both decide to head for the city of Karnali which stands on the northernmost edge of the Gurlu Marsh, on the far side of the Suhni River. Urik explains that you are about to enter the heart of the swamp and the danger is sure to increase. He takes you to the top of a low hill and you survey the land ahead. You have the choice of two routes. To the north-west, the land comprises a mixture of low, twisted bushes and shrubs, further on, a jungle of gnarled, lichenous trees. The more direct route lies to the north but the land there is more perilous. Tall marsh grass abruptly gives way to a broad expanse of quagmire and bog, interspersed with squat, black trees and stagnant pools. Urik tells you that the ground is highly treacherous, containing concealed quicksand and soft mud.
If you wish to take the slower route to the north-west, turn to 2.
If you wish to take the more direct route to the north, turn to 12.
Concept copyright © 1985 Joe Dever and Gary Chalk.
Text copyright © 1985 Ian Page.