## Footnotes

(1) The city name 'Anskavern' in this section is spelled as 'Anskaven' in some maps. It is unclear which spelling is correct.

(4) All other Bone Swords in this book are recorded as normal Weapons. (cf. Section 26 and Section 210)

(8) You may wish to note the fact that you have applied this oil on your Action Chart. However, it does not take the space of any item and only affects you for the duration of this adventure.

(10) You may not examine any of these liquids more than once per liquid.

(16) You may choose which Backpack Items to discard, as it is not specified. If you have fewer than two items in your Backpack, then you get away with losing one or zero items.

(18) Remember to erase this Weapon or weapon-like Special Item from your Action Chart.

(26) The two Bone Swords are normal Weapons.

(32) If in a previous passage you have already fought or killed any of these Kalkoth, mark off the damage that you inflicted on them before resuming the fight. If the earlier fight statistics only listed two Kalkoth because you sneaked up on the Kalkoth and killed one, ignore the statistics for Kalkoth 3.

(41) You may still keep the Blue Stone Triangle (you need not erase it from your Action Chart).

(45) The Silver Key referred to here must be a Special Item. If you have a Backpack Item called a Silver Key, it does not count.

(55) The permanent loss referred to here is probably just the COMBAT SKILL loss, and not the ENDURANCE point loss.

(61) This peculiar ending is the only time in the entire Lone Wolf series where you can fail your mission without actually dying. Despite the fact that it may take quite a bit of effort to get here, it does not count as a completion for this adventure. You still may not use your character in future adventures.

(84) You may record this Special Item as a Blue Stone Triangle which you wear around your neck.

(88) Picking a 9 for your combat roll does not result in instant death; only picking a 9 on the extra Random Number described results in death.

(91) You may wish to note the fact that you have applied this oil on your Action Chart. However, it does not take the space of any item and only affects you for the duration of this adventure.

(132) It is probably acceptable to eat a Meal right now, if you have one, to avoid this ENDURANCE point loss.

(138) Even when conducting an extra combat round for evading, you are still subject to turning to Section 66 if you lose any ENDURANCE.

(139) The Laumspur Potion referred to here is specifically referred to as Red, which indicates a special concentrated Potion. The regular Laumspur Potion offered in the Equipment section does not qualify.

(263) Even when conducting an extra combat round for evading, you are still subject to turning to Section 66 if you lose any ENDURANCE.

(303) Remember to erase the Silver Key you just used from your Action Chart.

(308) Mark this Special Item as a Silver Helm. If you are already wearing another Helmet, you must discard it if you wish to keep this new find. The text is somewhat ambiguous on this matter, but it is likely that the COMBAT SKILL bonus is magical in nature, and not the result of any physically protective value it might have (which may very well be nil).

(350) Later books will contradict what is said concerning the Daziarn. The portal Vonotar is thrown into is known as a Shadow Gate, which in this case, is what leads to the Daziarn Plane, a realm from which no one has ever returned.

Text copyright © 1984 Joe Dever.
Illustrations copyright © 1984 Gary Chalk.