### 276

A hideous groan reverberates through the chamber making everyone freeze in mid-step. With mounting horror, you watch as the far wall suddenly moves towards you. A crack appears, widening to reveal a row of razor-sharp teeth. You have awoken a hungry Stoneworm, and it intends to feast on your flesh. Your men unsheathe their swords and prepare for combat; it is too late for them to turn and run.

If you wish to stand and fight the Stoneworm, turn to 88.

If you wish to escape from the chamber, you run back to the ladder and turn to 26.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.