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The iron door is locked, but there is a lockplate with a keyhole and a large handle upon which hangs a Whip. If you decide to take the Whip, remember to mark it on your Action Chart as a Backpack Item.

If you possess an Iron Key, you may open the door by turning to 308.

If you do not possess this key or if you do not want to open the door, you may leave the chamber via a spiral staircase.

If you wish to ascend the stairs, turn to 170.

If you wish to descend the stairs, turn to 228.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.