### 88

You take careful aim as the snake flies overhead and, at the cost of 2 WILLPOWER points, release a beam of magical flame. With a piping cry it falls to the ground. The other Flying Snake swerves and heads east, flying high in the sky ahead of you.

If you wish to fire at the remaining Flying Snake with your Staff at long range, and have 2 WILLPOWER points, turn to 64.

If you wish to ignore it, turn to 228.

Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
Illustrations copyright © 1986 Paul Bonner.