### 165

You draw out the Gem, filling it with mental energy drawn from the Astral plane. If you have the Magical Power of Sorcery, you use 2 WILLPOWER points; if you are versed in the Higher Magick of Thaumaturgy, you use 1 WILLPOWER point. The Mind Gem gives off a red glow. You use its power to reach out to the Shadakine rider and will him to you.

Turn to 186.

Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
Illustrations copyright © 1986 Paul Bonner.