### 16

You rush into the cellar and bolt the door. Pressing your ear to the gnarled timber, you listen intently to the noise of Maouk's angry soldiers. They have entered the building and it will only be a matter of time before they notice the cellar door. You cast your eyes around the room. It is empty except for a Coil of Rope and a Tinderbox. Then you notice that there is another way out of the small stone room--an iron grille in the centre of the floor. However, the horrible stench rising from it turns your stomach.

If you wish to leave the cellar by the grille, turn to 51

If you decide to stay in the cellar, prepare for combat and turn to 123.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.