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You recognize the creature; it is a Kwaraz, a giant, creeping reptile. Kwaraz are native to the Maakenmire swamp, hundreds of miles to the west of Vassagonia, but they thrive in any hot, damp and fetid environment, and it strikes you that the Baga-darooz sewer is an ideal breeding ground for these deadly beasts. The Kwaraz moves along the ceiling, gripping the stone with its long, curved claws--its oval eyes opening wider and wider.

Kwaraz are very susceptible to psychic power. By using your Kai Discipline of Animal Kinship, you persuade it that you are not at all appetizing, and it soon loses interest. You watch with a mixture of fear and fascination as the huge reptile disappears along the tunnel. Suddenly, a fearful scream bursts out of the darkness; Maouk has lost one of his men. A shiver runs down your spine, but your instincts tell you to press on while you have the advantage.

Turn to 17.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.