### 20

Frantically the warrior pulls on the reins and tries to trample you beneath the hooves of his startled horse.

Horseman: COMBAT SKILL 21 ENDURANCE 28

If you wish to evade combat at any time by jumping into the sea, turn to 142.

If you wish to evade combat by surrendering, turn to 176.

If you win the combat in three rounds or less, turn to 125.

If the fight lasts longer than three rounds, turn to 82.

If you lose the combat, turn to 161.3

[3] It may be reasonable to restore half the ENDURANCE points that you lose in this combat if you win (note what happens if you lose).

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.