### 101

The man screams and keels over, writhing on the floor for a few moments before exhaling his last breath. Meanwhile, his partner has scrambled to his feet, forgetting his weapon in his hurry to escape along the passage. You give chase, pausing only to snatch up the discarded trident; you know you must stop him before he warns other guards. You draw back the trident and throw. It strikes him squarely in the back, pitching him forward as it makes impact. He is dead before he hits the floor.

A search of the dead bodies uncovers the following items:

- 4 Gold Crowns
- 1 Dagger
- 1 Sword
- 1 Potion of Alether (Increases COMBAT SKILL by 2 points for the duration of one fight.)

You may also take the Blowpipe and the remaining Sleep Dart. If you decide to keep them, mark them on your Action Chart as Backpack Items.

In the robe of the dead blowpipe firer you find a small piece of parchment, on which is written today's date and the number 67. A smile creeps across your face as you realize that this is the number that will open the Bronze Door.

You hold your breath and twist the dial!

Turn to 67.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.