### 168

With a tiger-like bound you are among the startled guards. The blowpipe firer raises his weapon, but a well-aimed kick to the forehead counters his move. He somersaults backwards, cracking his head against the wall with a sickening thud. A trident flashes towards your ribs; you sidestep and grab the haft with your free hand, pulling the guard off balance. He stumbles forward and falls flat on his face. You turn just in time to face the third guard--his trident is poised to stab you.

Vestibule Guard: COMBAT SKILL 15 ENDURANCE 23

If you win the combat and the fight lasts 3 rounds or less, turn to 101.

If the fight lasts longer than 3 rounds, turn to 46.13

[13] If the fight lasts longer than 3 rounds, you must still win before turning to Section 46.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.