### 91

The guard lashes out at your head with his warhammer. Instinctively, you duck, rolling to one side as the weapon strikes sparks from the wall.

Palace Jailer: COMBAT SKILL 14 ENDURANCE 21

You must deduct 4 points from your COMBAT SKILL for the duration of this combat, as you are without a weapon.

If you win and the fight lasts 4 rounds of combat or less, turn to 65.

If the fight lasts longer than 4 rounds of combat, turn to 180.10

[10] If the fight lasts longer than 4 rounds, you must still win before turning to Section 180.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.