### 104

'Take him!' shouts Maouk, 'but take him alive!'

You sprint towards the distant galley. The crew are still unaware of the desperate situation. They have not witnessed the murder of the envoy and are still oblivious to your peril. Before you can shout for help, a horseman cuts across your path, blocking your access to the ship.

If you wish to attack the horseman, turn to 20.

If you wish to evade combat by diving into the sea, turn to 142.

If you decide to surrender, turn to 176.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.