### 213

You follow the man through a curtained archway to a high-vaulted chamber that reeks with the pungent smell of preservatives and dead bodies. Several carcasses of exotic animals hang from hooks in the ceiling, and dissected heads destined for trophy plaques are laid on the large workbenches.

The man opens an ornate rosewood chest and produces a silver tray on which stands a ruby glass decanter and two crystal goblets. He fills the goblets with wine and offers one to you, saying that the wine will help you forget the unpleasant smell of the workshop.

If you wish to accept his gracious offer, take the goblet and turn to 288.

If you wish to decline his offer and leave the taxidermy, turn to 279.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.