### 246

The shambling monster passes within inches of your hiding place, but miraculously it does not detect you. Gradually, the sound of its hideous laugh fades into the darkness, and you emerge from the alcove and hurry back up the stairs to the surface.

In the chapel you find your glass jar still intact and waste no time filling it with Taunor Water (the healing spa water will restore 6 ENDURANCE points). You may drink the Water now or place the glass jar in your Backpack for future use. (Remember to mark it on your Action Chart as a Backpack Item.)

You decide to return to Cyrilus without delay, for the Yawshath is still at large and could attack again at any time.

Turn to 338.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.