### 112

The creature shudders and its arms jerk, clawing at the air. As it dies, its body twitches with a few final convulsions. You stare down at the hideous carcass but quickly pull away when you notice that its fur is alive with crawling parasites. They know instinctively that their old host is dead, and they are abandoning the body in search of a new one.

You hurry over to the altar where you fill your glass jar with Taunor Water. (The healing spa water will restore 6 ENDURANCE points.) You may drink the Water now or place the glass jar in your Backpack for future use. If you do keep it, mark it on your Action Chart as a Backpack Item.

If you now wish to search the rest of the chapel, turn to 24.

If you decide to return to Cyrilus, turn to 338.

Text copyright © 1985 Joe Dever.
Illustrations copyright © 1985 Gary Chalk.