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The iron door is several inches thick and will demand a tremendous effort to raise it high enough off the floor for you to escape underneath it.

To raise the door follow the normal combat rules as if you were unarmed (subtract 4 points from your COMBAT SKILL total). If you have the Magnakai Discipline of Nexus, you need not deduct any points from yourCOMBAT SKILL score. Any ENDURANCE points that you lose during this 'combat' represent the fatigue you suffer as you strain to lift the heavy door.

Tunnel Door: COMBAT SKILL 19 ENDURANCE (RESISTANCE points) 50

You may cease 'combat' at any time and explore the tunnel instead; turn to 277.

If you reduce the door's resistance (ENDURANCE) to 0, turn to 114.

Text copyright © 1986 Joe Dever.
Illustrations copyright © 1986 Gary Chalk.