### 50

Your arrow strikes its mark, burying itself deep in the chest of the leader. He screams like an animal and falls forward, impaling himself on his sword as he crashes to the ground. Dropping your bow, you draw a hand weapon as the other guards press on with their attack, undaunted by the death of their leader.

Zahda Beastmen: COMBAT SKILL 28 ENDURANCE 35

If you win the combat in three rounds or less, turn to 248.

If combat lasts longer than three rounds, turn to 160.

Text copyright © 1986 Joe Dever.
Illustrations copyright © 1986 Gary Chalk.