### 197

Using every scrap of cover to hide your passing, you move through the chamber like a phantom. As soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his black helmet and turns and runs towards a bell-rope that hangs from a hole in the ceiling.

If you have a bow and wish to use it, turn to 266.

If you do not have a bow, or do not wish to use it, turn to 40.

Text copyright © 1986 Joe Dever.
Illustrations copyright © 1986 Gary Chalk.