### 75

Your arrow grazes his shoulder but does not stop him from reaching the rope. In an instant, the harsh clangour of an alarm bell fills the corridor. More armoured guards appear, their weapons drawn and their visors closed for combat. They take one look at their wounded comrade and hurl themselves along the corridor in a frenzied attack. They strike as one and you are forced to engage them as a single enemy.

Zahda Beastmen: COMBAT SKILL 30 ENDURANCE 39

If you win the combat in three rounds or less, turn to 248.

If combat lasts longer than three rounds, turn to 160.

Text copyright © 1986 Joe Dever.
Illustrations copyright © 1986 Gary Chalk.