### 40

The guard tugs the rope and the corridor is filled with the harsh clangour of an alarm bell. More armoured guards appear, their weapons drawn and their visors closed for combat. They take one look at you and hurl themselves along the corridor in a frenzied attack. They strike simultaneously and you must fight all four of them as one enemy.

Zahda Beastmen: COMBAT SKILL 30 ENDURANCE 39

If you win and combat lasts three rounds or less, turn to 248.

If combat lasts more than three rounds, turn to 160.

Text copyright © 1986 Joe Dever.
Illustrations copyright © 1986 Gary Chalk.