## Footnotes

(Section 1) Many sections in the book assume that you haven't discarded the Pass. It is advisable that you don't discard it during this adventure.

(Section 13) Note that in this combat, you are meant to go to Section 158 immediately when the fight reaches the specified number of rounds: do not finish the combat first.

The original text reads 'If the combat lasts more than five rounds . . .' This would leave you no option if the fight lasts exactly five rounds. We reasoned that the most likely interpretation is that the author intended the second choice to be taken if the combat last five rounds or more. However, it is also possible that he intended for it to read "If you win the combat in five rounds or less . . . If the combat lasts more than five rounds," in which case would you get one more round to fight before going to Section 158.

This section is very problematic for a player just starting their adventures from this book. It is actually impossible to kill both Vordaks in time if your COMBAT SKILL is too low. According to a strict interpretation of the text, this combat must be won in four rounds or less. To find the probability of success in this combat, we counted the number of four digit combinations of numbers picked from the Random Number Table that kill both Vordaks, divided by 10,000 (the total number of four digit possibilities). For example, a 0.03% chance of success for an initial COMBAT SKILL of 14, reflects that only 3 combinations of random number picks (in this case, 0-0-0-0, 0-0-0-9, and 0-0-9-0) out of a possible 10,000 are capable of defeating both Vordaks in time. ENDURANCE points are a non-issue in this case since no combination which destroys both creatures in time will also deduct 20 or more ENDURANCE points from Lone Wolf. All of the probabilities given assume that Lone Wolf has chosen Disciplines most advantageous to his COMBAT SKILL for this battle--Weaponmastery with an appropriate Weapon in his possession, Psi-surge, and Psi-screen--as well as saved the one potion of Alether found in this adventure for this battle, for a total of 9 points above the initial COMBAT SKILL score.

Initial CS | Probability of Survival
--- | ---
10 | 0.00%
11 | 0.00%
12 | 0.00%
13 | 0.00%
14 | 0.03%
15 | 0.12%
16 | 0.72%
17 | 1.62%
18 | 4.59%
19 | 14.08%

A player starting from this adventure with 10-13 as her or his initial COMBAT SKILL cannot survive this battle and thus cannot complete the adventure. New players with a higher initial COMBAT SKILL still have a slim chance of completing this adventure.

(Section 28) The original text didn't allow for any bonuses to be added to the randomly picked number. We switched the choices to allow for this. If you'd rather play without bonuses, go to 125 if you pick 0-4 and go to 38 otherwise.

(Section 30) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat only--not permanently--since Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

(Section 42) If you are infected with the korovax bacillus, you may now use the Tincture of Oxydine to cure yourself.

(Section 47) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat only--not permanently--since Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

(Section 76) Section 221 gives you further information about these monks. It is most likely the author's mistake that you miss this information in lieu of the discovery you make by using Divination in this section. At your discretion go to 221 before making your choice in this section.

(Section 86) It seems unreasonable to lose zero ENDURANCE points after getting hit by a sword. You may choose to interpret picking '0' as indicating a 10 ENDURANCE point loss. Other adventures sometimes instruct you to interpret a '0' this way in similar situations.

(Section 112) If you wish to make a guess, you can go to the Numbered Sections List and choose your answer. If your first guess is incorrect, go to Section 269. The correct section will have a footnote confirming that you've answered the riddle correctly.

(Section 126) If you wish to make a guess, you can go to the Numbered Sections List and choose your answer. If your first guess is incorrect, go to Section 141. The correct section will have a footnote confirming that you've answered the riddle correctly.

(Section 141) If you wish to make a guess, you can go to the Numbered Sections List and choose your answer. If your first guess is incorrect, go to Section 338. The correct section will have a footnote confirming that you've answered the riddle correctly.

(Section 156) If you possess either herb, you may now use it to cure the korovax infection.

(Section 183) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat only--not permanently--since Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

(Section 202) Don't discard the Lodestone during this adventure unless you are forced to do so or given an explicit opportunity. Some passages in the book assume you you still possess it.

(Section 308) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat only--not permanently--since Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

(Section 338) If you wish to make a guess, go to the Numbered Sections List and choose your answer. If your first guess is incorrect, go to Section 133. The correct section will have a footnote confirming that you've answered the riddle correctly.

Text copyright © 1987 Joe Dever.
Illustrations copyright © 1987 Gary Chalk.