### 194

You duck under the board and step into the gloom, taking care to tread lightly around the mounds of rubble and pools of water that obscure the tunnel floor. Soon the light from the entrance fades into total darkness. Ahead, the sound of hammering continues.

If you have a Lantern, a Torch and Tinderbox, or a Kalte Firesphere, turn to 283.

If you have none of these items, you can advance in the dark by turning to 118.

Or, if you prefer to turn around and retrace your steps to leave the mine, turn to 152.

Text copyright © 1987 Joe Dever.
Illustrations copyright © 1987 Gary Chalk.