### 228

Forcing open your tired eyes you try to focus on the shapes as they draw closer. At first you dismiss the swirling grey figures as hallucination brought on by lack of sleep, but when a terrible chill sweeps over you like a blast of icy cold wind, fear reawakens your senses with a jolt.

The creatures take to the air and emit a ghostly howl as they swirl around your head. You reach for a weapon but a tendril of darkness writhes out of one phantom and whips your hand. Its cold lash bites like sharpened steel and leaves your fingers numb and nerveless: lose 2 ENDURANCE points.

More tendrils appear and wriggle towards you like a host of black snakes, all of them eager to feast on your life-force.

If you possess the Sommerswerd, turn to 133.

If you possess a Bullwhip, turn to 168.

If you possess neither of these Special Items, turn to 74.

Text copyright © 1987 Joe Dever.
Illustrations copyright © 1987 Brian Williams.