### 16

A narrow pathway branches away from the main alley and you rush along it, barging aside a Hammerlander who appears suddenly from a doorway. The screams of your company and the clash of swords echo in the narrow confines of the passage as you make your escape swiftly towards the centre of the town. The passage opens on to a wider street where a barn-like building stands at the corner. Crouching at a window on the upper floor is a Drakkarim archer with an arrow notched ready to fire. He sees you appear and releases his straining bowstring, sending his arrow whistling towards your heart.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Huntmastery, add 3 to the number you have picked.

If the total is now 0-2, turn to 264.

If it is 3-5, turn to 121.

If it is 6 or more, turn to 319.

Text copyright © 1987 Joe Dever.
Illustrations copyright © 1987 Brian Williams.