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You focus your energy on the approaching shadows and prepare to engage them in psychic combat.

Shadow Reavers: COMBAT SKILL 25 ENDURANCE 40

Conduct this mind combat following normal combat procedure, although, in this instance, Weaponskill bonuses cannot be used to increase your basic COMBAT SKILL score. Instead, for every Magnakai Discipline you possess over and above the first three skills, you may add 1 point to your COMBAT SKILL for the duration of the fight. Also, if you possess a Psychic Ring, or a Grey Crystal Ring, you may add a further 3 points (per item) to your COMBAT SKILL12

If you win the combat, turn to 149.

[12] The COMBAT SKILL bonus for using a Shield does not apply here, nor do those for using Alether or weapon-like Special Items such as the Sommerswerd. Depending on your interpretation of the rules, the bonus granted by the Silver Helm may still be applicable, as it appears to be magical in nature. Also, any bonuses to ENDURANCE due to armour should not be applied during this combat.

Text copyright © 1987 Joe Dever.
Illustrations copyright © 1987 Brian Williams.