### 209

With a swift and graceful movement, you snatch a dagger from the belt of one of your dead foes, spin on your heel, and fling it at the archer above before he has a chance to fire a third arrow. It sinks hilt-deep into his chest, sending him tumbling backwards into the black waters of the Kaltesee. With the stern deck now cleared of the enemy, you grab the helm and attempt to steer the ship away from the ironclad. The second enemy vessel is closing fast and you fear that the Intrepid will be smashed to driftwood if caught between the two.

Pick a number from the Random Number Table. For every Magnakai Discipline you possess above your initial three skills, add 1 to the number you have picked (for example, if you possess five Magnakai Disciplines, add 2 to the number you have picked).

If your total is now 0-9, turn to 309.

If it is 10 or more, turn to 151.

Text copyright © 1988 Joe Dever.
Illustrations copyright © 1988 Brian Williams.