### 8

'Ok zee okak!' whispers a Giak scout, a sneer spreading slowly across his ugly grey face. He has scrambled on to a boulder and, using his infra-vision (the ability to see warm objects radiating in the dark), he has caught sight of you crawling towards the cliffs. Your sixth sense informs you that you have been spotted. To continue to crawl is futile, so you scramble to your feet aid sprint towards a V-shaped cleft that marks the start of a steep trail. You have taken less than a dozen strides when three squat shapes loom out of the shadows ahead: they are Giaks, armed and ready for combat.

Giaks: COMBAT SKILL 19 ENDURANCE 27

Unless you have the Magnakai Discipline of Huntmastery or Divination, deduct 2 points from your COMBAT SKILL for the first two rounds of the fight.

If you win and the fight lasts three rounds or less, turn to 311.

If you win, and the fight lasts four rounds or more, turn to 252.

Text copyright © 1988 Joe Dever.
Illustrations copyright © 1988 Brian Williams.