### 271

You decide to discard your cape and tunic in favour of a suit of leather Drakkarim battle-armour. Disguised as one of these evil warriors, especially with your face hidden behind a black battle-mask, it should be easier to enter Argazad.

Having hidden the bodies and drawn the wagon under cover, you set loose the wagon team and shoo them into the surrounding hills. One of the Drakkarim horses is still close by and you manage to coax it nearer, using some food found in the back of the wagon. While it eats, you tie the reins to a rock to keep it from wandering away, and sift through the crates once more for items that might be of use on the road ahead. You discover the following:

- Sword
- Axe
- Broadsword
- Bow
- 6 Arrows
- Quiver
- Dagger
- Mace
- 400 Kika (equivalent to 40 Gold Crowns)

If you decide to keep any of these items remember to make the necessary adjustments to your Action Chart.

It is now too dark to continue, so you decide to rest and begin your ride to Argazad at first light. You are now hungry and must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 200.

Text copyright © 1988 Joe Dever.
Illustrations copyright © 1988 Brian Williams.