### 254

Triumphantly, you clamber over the corpses of the slain war-dogs and advance menacingly towards their handlers. The sight of your stern, blood-flecked face is enough to break the nerve of these Vazhag guards, especially now that their canine protectors lie sprawled in a lifeless heap upon the cavern floor. Shivering with fear, the rat-men retreat and allow you to escape unchallenged.

For a moment, as you emerge from the hall, you are blinded by the early morning sunlight, but as you escape along the trail which leads away from the caverns, your vision soon clears and you see before you a vast expanse of forest away to the east. This sea of sickly grey-green trees radiates an unmistakable aura of evil that immediately identifies it as the Forest of Ruel.

Your escape is not pursued and, after a few minutes, you stop among a cluster of boulders in order to catch your breath. The surrounding land appears deserted, the only unusual feature being the track which wends its way eastward through the hill towards a gap at the edge of that unwelcoming forest. You consult your map and conclude that this is the Skardos Trail, the secret route used by the Ceners which leads all the way to Mogaruith itself. You resolve to follow the trail, but first (unless you possess the Discipline of Grand Huntmastery) you must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 230.

Text copyright © 1990 Joe Dever.
Illustrations copyright © 1990 Brian Williams.