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You raise your hood and draw your Kai cloak close about your shoulders before pressing yourself flat against the dusty tunnel wall. The shadows and your camouflage skills mask you completely; it is as if you have suddenly vanished. When the two groups of Vazhag come together, close to where you are hiding, they immediately blame each other for having allowed you to escape. They argue loudly and a fight looks imminent until the timely arrival of a Vazhag elder cools their flaring tempers. He orders them back to the lava-lit cavern, and you wait calmly for the grumbling rat-men to disperse before continuing eastwards, along a now-empty tunnel.

For nearly five miles you explore and, with the exception of an occasional Vazhag sentry, the tunnel remains virtually deserted. At length you arrive at the entrance to another hall, smaller than the lava-cavern but equally as crowded. Daylight streams into this hall through a large archway guarded by armoured Vazhag, and pairs of horny-skinned war-dogs which they hold on the leash. Beyond the archway you can see a track that disappears towards a distant ridge of hills.

Directly above the archway, you notice a thin ray of sunlight streaming through a window-like hole in the rock. Sorely aware that the main entrance is so heavily guarded that it will be very difficult, even for someone as gifted as yourself, to escape that way undetected, you resolve instead to escape by means of the smaller opening in the rock wall.

Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery, add 3 to the number you have chosen.

If your total score is now 5 or less, turn to 192.

If it is 6 or more, turn to 346.

Text copyright © 1990 Joe Dever.
Illustrations copyright © 1990 Brian Williams.