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You draw your weapon and slide it between the pin and the body of the cauldron. You cannot break the thick iron pin but you may be able to lever it away from the chain.

Pick a number from the Random Number Table. Now consult the list below and modify the number you have picked:

If you possess the Sommerswerd, add 4.

If you are using a Spear or a Broadsword add 2.

If you are using a Quarterstaff or a Dagger subtract 2.

If your total is now 4 or less, turn to 275.

If it is 5 or more, turn to 248.

Text copyright © 1990 Joe Dever.
Illustrations copyright © 1990 Brian Williams.