### 18

As your killing blow severs the creature's body, the two halves explode, scattering shards of mummified remains all around the chamber. The force knocks you backwards and, as you fall, you catch a glimpse of a wispy, ghost-like shadow, rising towards the ceiling. It halts for a moment in mid-air, then it seeps through the solid stone ceiling like smoke through a veil.

Before leaving the chamber you pause to search the stone casket. Inside you discover a few mouldering rags and a Copper Key (if you wish to keep this Key, record it on your Action Chart as a Backpack item).

Cursing your ill luck, you leave the chamber and head towards the laboratory door. On the other side of it you discover a series of narrow passages which eventually end at an antechamber. This domed chamber is decorated with tapestries which depict Cenerese legends, ignoble and infamous deeds that were perpetuated during the Age of the Old Kingdoms, when, for nearly a thousand years, the Cenerese tyrannized Northern Magnamund.

A single heavy oaken door in the opposite wall offers the only exit from the antechamber. As you approach it, you notice that it is slightly ajar. Suddenly you hear the doleful sound of chanting emanating from beyond this door. Curiosity prompts you to peer through its narrow opening and, as you do so, a chill runs the length of your spine when you see what lies beyond.

Turn to 200.

Text copyright © 1990 Joe Dever.
Illustrations copyright © 1990 Brian Williams.