### 239

You enter a small foul-smelling chamber lit by a single candle perched atop a three-legged stool. A bed with a straw mattress fills one corner, and a bench with drawers stands by its side. A shelf on the wall displays three cracked plates, a lump of stale cheese, some dried meat, some bread, and a bottle of brownish water (in all, enough provisions for 1 Meal).

You pull open the drawers and find some assorted clothing, infested with fleas, and a Copper Key. If you decide to keep the Key, remember to adjust your Action Chart accordingly. Satisfied that nothing has been overlooked, you leave the room and descend the stairs at the end of the tunnel.

Turn to 347.

Text copyright © 1990 Joe Dever.
Illustrations copyright © 1990 Brian Williams.