### 42

You have only just re-entered the chamber when a second bolt slams into the floor of the tunnel. The blast and concussion throw you forwards, but you manage to recover your balance and stay on your feet.

The sound of the explosion revives Banedon and, although he is still far too weak to speak or walk, he manages to open his eyes and communicate with you telepathically.

I know this chamber . . . he says, . . .I have been here before. Look there, at the statue opposite. You'll find a lever concealed at its side. It opens a hidden door. Hurry . . .

Guided by Banedon's messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. The sound of running feet warns you that the enemy are approaching along both passages , and so, without hesitation, you shoulder your friend once more and slip into the alcove to avoid them.

Turn to 220.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.