### 326

You invoke the words of the Brotherhood spell Mind Charm and direct it at the sleeping Drakkar. Telepathically, you ask him where the Sommlending wizard is being held prisoner, and at first you detect no reply. You ask again, and this time you get a faint response.

Above . . . high above . . . In old Zagarna's courtroom.

Satisfied that you have gleaned all the information you are likely to from this Drakkar, you climb the stairs and emerge in the centre of a hall on the level above. This vault-like room contains a wealth of grim exhibits, hung upon the walls or displayed in glass-fronted cases. The skulls of rare creatures are displayed beside tanned hides and jewel-encrusted bones. One item in particular catches your eye: it is a statuette, fashioned in the likeness of Darklord Zagarna.

If you wish to keep this Statuette of Zagarna, mark it on your Action Chart as a Special Item which you keep in your Backpack. If you already carry your maximum quota, you must discard one item in its favour.

To continue, turn to 209.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.