### 136

You notice that only one of the five Kraan is equipped with a saddle and reins. You focus on this beast and use you Magnakai skill of Animal Control in an attempt to subdue it. The other four abandon their feast and take to the air as you approach, but the target of your attention remains on the roof, eyeing you nervously.

You have approached to within an arm's length of the reins when suddenly the Kraan takes fright. It beats its wings frantically in an attempt to knock you away, then propels itself into the air. You leap for its neck and hold fast as the spawn clears the tower and takes to the sky. Desperately you try to swing yourself into the saddle as the creature hovers haphazardly, fifty feet above the concourse.

Pick a number from the Random Number Table. If your current ENDURANCE points score is 20 or higher, add 2 to the number you have chosen. If your ENDURANCE is less than 10, deduct 2. If you possess the Discipline of Grand Huntmastery, add 1.

If your total score is now 3 or less, turn to 16.

If it is 4 or more, turn to 249.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.