### 310

Holding Banedon firmly in place across your shoulders, you climb the tiered steps towards the tunnel. The cold dark passage looks most uninviting, but when you hear the sound of a patrol approaching the main doors, you forget your reticence and hurry along the passage to avoid him.

The dingy passage descends by slope and stair to a rectangular hall which is lined with ancient stone statues, their features made unrecognizable by age. Tar-soaked torches fixed to the two longest walls illuminate this musty chamber with a flickering amber light, and the air is heavy with their oily stench. In the distance you see an archway and the passage continuing away into darkness.

If you wish to stop here for a few minutes and try to revive Banedon, turn to 29.

If you decide to press on without stopping here, turn to 177.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.