### 164

You move quietly to a new position, directly opposite the tower, and wait for the traffic of Giaks and Drakkarim to disperse. The street is soon empty and you get ready to make your move.

You sprint across the now-empty street and crouch at the base of the tower wall. The brick surface is plastered with powdery grey cement and, as you look up at the roof twenty feet above, you steel yourself for what could prove to be a difficult climb.

Pick a number from the Random Number Table. If you possess a Rope, add 1 to the number you have picked. If you possess the Discipline of Grand Huntmastery, add 2.

If your total score is now 3 or less, turn to 253.

If it is 4-6, turn to 198.

If it is 7 or more, turn to 63.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.