### 75

Undaunted and undeterred by the charm that has been placed on this door, you settle down in front of the keyhole and set about picking the lock. More than once you wish that Banedon was fit and conscious; he would have no difficulty opening this door.

Pick a number from the Random Number Table. If you have Grand Huntmastery, add 1 to the number you have picked. If you have Grand Pathsmanship, add 2. If you have Telegnosis, add 3.

If your total score is now 3 or less, turn to 161.

If it is 4 or more, turn to 302.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.