### 76

The moment you land your killing blow, the Nadziran vanishes completely, leaving only a harsh, caustic stench to mark its passing. You sheathe your weapon and hurry through the open portal into a well-appointed chamber, its many tables and shelves filled with flasks, bottles and boxes of unique design. To your left you notice an oaken shelf sagging under the weight of three large, heavily bound books, and to your right there is a workbench stacked high with magical paraphernalia.

A search of this chamber uncovers the following items which may be of use to you during your quest:

- Tinderbox
- Laumspur (enough for 3 doses--each dose restores 4 ENDURANCE points after combat)
- Vial of Gold Dust
- Conch Shell
- Silver Flask
- Green Key
- Brass Key
- Copper Key
- Rope
- Comb

All of the above are Backpack Items. If you decide to keep any, remember to adjust your Action Chart accordingly.

To continue, turn to 331.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.