### 101

The Ashradon comes crashing to the ground with a tremendous noise. Its crumpled wings collide with one of the braziers, knocking it over and scattering glowing coals the length of the hall. One of these coals sets alight the sleeve of Banedon's robe, and you have to act quickly to extinguish the flames before he is badly burned.

Once more you heave your friend across your shoulders, then you hurry out of the hall and follow the tunnel for almost a mile before you reach a chamber where eight smaller passages disappear off in all directions. You scan these exits and a familiar fear returns to haunt you, a fear that you will never find your way out of Kaag alive.

Using your innate healing skills, you try once more to revive Banedon. You remember once, during a tutorial at the Kai monastery, that Banedon conjured up a vision of the monastery and its surrounding estates. You were able to see yourself in miniature, standing in your chambers as if you were a tiny animated doll in a doll's house. If he were able to perform that spell here in Kaag, you might well be able to locate your position and plan a route of escape.

Mustering your skills, you place your hands on Banedon's chest and transmit your power directly into his heart. (Reduce your ENDURANCE by 3 points.) Gradually he stirs to consciousness and, as his strength returns, rekindled by your healing power, he is able to grant your request. On the floor of the chamber he calls forth a living, three-dimensional vision of Kaag. Gradually this vision expands until you are looking at yourselves, kneeling on the floor of a chamber on one of the upper levels of the central citadel. The vision blurs and fades, but not before you are able to trace the quickest way out of this dreadful place.

The passage that heads due south from this chamber leads directly to the Zlanbeast pens and landing platforms situated on the exterior wall of the citadel, high above the great South Gate. It is from here that you plan to escape, leaving the citadel the same way you entered it: by air.

Confident that the success of your quest is now within your grasp, you help Banedon to his feet and support him as you make your way along the south passage.

Turn to 267.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.