### 190

Bloodied and battered, you struggle to disentangle yourself from the bodies of the slain Kraan. Their deaths have scared their confederates who are now flying from this quarter of the city, shrieking and cawing in alarm and dismay.

Once free, you stumble off the street into the relative safety of the ruins, where you find an ideal hiding place. It is concealed from the sky by an upper storey, and it commands an unobstructed view of a deserted plaza, its only means of approach. Here you rest while you consider your next course of action. Restore 2 ENDURANCE points.

During your rest, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 201.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.