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You pull open a bolt which secures the door and slip inside the room beyond. With bated breath you close the door and listen intently to the footfalls of the approaching Drakkarim, silently praying that they will pass by without checking this room. The steps grow louder, then, to your dismay, they halt immediately outside the door. You hear a gruff voice cursing, then there is a metallic click as the bolt is drawn. Unwittingly they have locked you in.

The Drakkarim continue on their way and you hear the sound of their heavy iron-shod boots receding along the passageway. Suddenly, a low growl makes you spin around, your hand flashing to the hilt of your weapon. Before you, resting on a bed of mouldy straw, lies the largest Doomwolf you have ever seen. It twitches and flicks its massive head as slowly it stirs from sleep.

If you possess the Discipline of Animal Mastery, turn to 96.

If you do not possess mastery of this Discipline, turn to 195.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.