### 126

The further you explore along this tunnel, so the sense of impending doom becomes greater. Although the plain grey walls, ceiling, and floor of this passage appear featureless and ordinary, you are soon brought to a halt by the overwhelming presentiment of danger. Instinctively you reach for your weapon, but before your hand tightens around it, a slick syrupy sound draws your eyes to the arched ceiling above.

Fear stabs like an ice-cold spike in your heart when you see three jelly-like discs peel away from the roof and come plummeting down towards your head. Each of the rubbery discs has two sets of snake-like fangs which trail sticky yellow venom. At once you recognize these deadly creatures: they are Plaak, live instruments of assassination employed by the Nadziranim.

Desperate to avoid their venomous fangs, you hurl yourself backwards and crash heavily to the ground. Breathlessly you unsheathe your weapon and get ready to defend yourself as the loathsome Plaak bounce off the floor and come arching through the air towards your chest.

Plaak: COMBAT SKILL 39 ENDURANCE 20

These creatures are immune to all forms of psychic attack.

You may evade this combat after three rounds by turning to 138.

If you win the combat, turn to 285.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.