### 77

The arrow whistles over your head and sinks harmlessly into the muddy bank on the opposite side of the river. For ten minutes you lie in the bottom of the boat staring up at the grey sky as the river carries you downstream, and when eventually you pull yourself upright, you discover that the Drakkarim renegades are no longer in sight.

Your voyage continues without further incident until, later in the afternoon, you catch sight of a town on the horizon. You check your map and discover it to be Konozod, a fortified Drakkarim stronghold. As the river carries you closer, you magnify your vision and see that it is built upon the left bank of the Shug. A huge stone bridge spans the river, and beneath this you see that the waterway is blocked by a barrier of chained logs.

If you wish to allow your boat to drift towards this barrier, turn to 314.

If you decide to avoid the barrier, you can put ashore and continue on foot by turning to 231.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.