### 164

The guard crashes to the bottom of the trench, but before he can raise the alarm, you and Prarg are in the dugout beside him with your weapons drawn ready to strike.

Your attack is swift and deadly. In less than five seconds, you and your companion dispatch all four of the Drakkarim trench-troopers who occupy this position, overcoming them before they can even unsheathe their swords.

Keen to maintain your advantage of surprise, you quickly leave the trench and rush across the remaining strip of open ground which separates you from the town's outlying dwellings. Prarg points ahead, to an alleyway that lies sandwiched between two burnt-out hovels, and immediately you follow as he rushes towards its shadowy entrance.

Turn to 178.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.