## Footnotes

(The Story So Far . . .) The Drakkarim land of Nyras has been referred to as 'Nyraz' in previous publications. We have left it as it stands in this book due to its consistent use here and under the assumption that the author intended this name change.

(The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.

(The Game Rules) Note that this list is not identical to the one used in The Plague Lords of Ruel: this list is missing the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in The Deathlord of Ixia. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the intervening books and retrieve them at the outset of The Deathlord of Ixia.

(Grand Master Disciplines) The rules of the books in the Magnakai series (6-12) and the fact that the 'rank of Kai Grand Defender . . . means you are skilled in two . . . weapons' imply that for each book that you complete of the Grand Master series (13-20), you will gain mastery of an additional Kai weapon. E.g. if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next book, you can choose an additional Weapon from the list to have Mastery of.

(Improved Grand Master Disciplines) The Strength spell is, in practice, also used in armed combat contrary to what is indicated here.

(5) This section represents the correct answer to the dragon door lock.

(33) You may take one handful of the Floroa Fungi.

(40) This section represents the correct answer to the octagonal door lock.

(59) It is at your discretion whether or not to apply these bonuses cumulatively. It seems that the bonuses are used non-cumulatively (i.e. a Sun Knight would add 2, not 3).

(72) This section is unreachable and superfluous since it is equivalent to Section 349 and Section 185.

(89) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

(121) The most reasonable way to treat the temporary ENDURANCE gain is reduce your score at the end of combat only if it is above your original score. Another choice would be to reduce your score at the end of combat unless it would cause your score to fall to zero. The only other option would be to reduce your score regardless which would make the spell pointless.

(156) Reduce your ENDURANCE points score to 15 only if it is currently above that level.

(194) This section is unreachable and superfluous since it is equivalent to Section 19 but less complete.

(221) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

(238) The weapon bonuses are cumulative (e.g. the Dagger of Vashna which is a Dagger and a Special Item confers a bonus of +1: 2 - 1).

(297) The most reasonable way to treat the temporary ENDURANCE gain is reduce your score at the end of combat only if it is above your original score. Another choice would be to reduce your score at the end of combat unless it would cause your score to fall to zero. The only other option would be to reduce your score regardless which would make the spell pointless.

(323) This bonus is applicable when the missiles are aimed at you--not when you're aiming them at someone or something else. Note the word 'against' and that the list includes bolts and darts which are not normally used by Lone Wolf.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.