### 304

Your Sixth Sense tells you that the Green Key you have in your possession will open this door. Quickly you take it from your Backpack, insert it into the lock, and twist it counter-clockwise. There is a faint click, then the door creaks open to reveal a dark and desolate chamber, its brick walls dripping with evil-smelling grey slime.

If you possess Grand Huntmastery, turn to 196.

If you do not possess this Discipline, turn to 126.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.