### 266

You ease open the window and climb in, making an agile and silent entry. The Drakkarim sergeant, who is pilfering his Captain's private stock of wine, belches loudly, then tilts the bottle back to take another long gulp. He is unaware of you moving towards his back, and does not feel the blow to his neck that is to seal his doom.

The Drakkar shudders and, with an open-mouthed look of surprise, closes his eyes and drops lifelessly to the floor. Quickly you step over his body and hurry to the table to study the map. To your disappointment, the map turns out to be merely a construction plan of the encampment. If offers no clues to Magnaarn's present location.

If you wish to search this cabin more thoroughly, turn to 10.

If you choose to leave the cabin and return to Prarg, turn to 277.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.