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Upon reaching the base of the chasm you discover the ground to be slick with black, foul-smelling mud. It is peppered with broken slabs of rock, veined marble and other temple debris which have fallen from the many sundered levels above. You wade through this ankle-deep slime, following the course of the river as it rushes towards the brick-lined tunnel at a frightful speed. When you reach the tunnel entrance, to your relief you discover a solid stone walkway which runs parallel to the roaring water. From the roof of this echoing tunnel hang vast, bloated domes of stinking fungi which give off a grey-green radiance. It is an unwelcoming light, an illumination born of decay.

You have taken a few hundred paces along the stone walkway when you are confronted by a massive iron grill. It stretches across the entire width of the tunnel and prevents you from continuing further in this direction. Nearby, a heavy chain hangs from a hole in the arched ceiling. Upon closer investigation you discover that it operates a concealed winch which raises and lowers the grill, like the portcullis of a castle. You are about to haul the chain and raise the grill when suddenly you hear a beast-like roar echoing along the tunnel, louder than the rushing water. You sense danger; something is approaching. You release the chain and spin around, your hand reaching instinctively to your weapon, but you are frozen immobile by the terrible sight of the creature that is now moving along the walkway towards you.

If you possess Animal Mastery, turn to 102.

If you do not possess this Discipline, turn to 318.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.