### 4

As the last of the trench-troopers falls lifelessly to the muddy floor of the dugout, Prarg appears by your side, sheathing his bloodstained sword.

'Come, sire. We still have the advantage. We best use it before the Drakkarim discover what has happened here.'

Keen to maintain the element of surprise, you quickly leave the trench and rush across the remaining strip of open ground which separates you from the town's outlying dwellings. Prarg points ahead, to an alleyway that lies sandwiched between two burnt-out hovels, and immediately you follow as he rushes towards it shadowy entrance.

Turn to 178.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.