### 115

Once inside the stable you discover two horses. One is old and lame, but the other is young and powerfully built. Using your powers of Animal Control, you subdue them and lead the younger horse, a grey mare, from its stall. As you leave the stable you see Prarg pointing frantically towards the crest of the hill. A troop of Drakkarim cavalry are descending towards the bridge.

Quickly you mount the mare and help Prarg to climb up upon her back. Then the enemy see you and immediately they sound a horn. Moments later an old Drakkar appears at the door to the cabin. He is holding a Bor musket, and when you fail to obey his command to halt, he levels his primitive gun at you and pulls the trigger.

Pick a number from the Random Number Table.

If the number you have picked is 0-2, turn to 288.

If it is 3-6, turn to 145.

If it is 7-9, turn to 342.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.