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Immediately below the window of the grain tower sits a Drakkar lancer astride his warhorse. He is one of a dozen troopers who have been posted around the perimeter of the square to guard its many exits, but he is more interested in watching the execution than carrying out his duty. His lance is sheathed in a tube-like scabbard fixed to the rear of his saddle, and all his attention is focused on the platform. He is unaware that you are hiding barely a few yards from where he sits.

The officer puts away his oiled stone and a murmur of expectation ripples through the assembled Drakkarim as he gets ready to raise the axe. Captain Prarg has no more than a few minutes left to live; you must act now if you are to save him. Quickly, you climb through the open window and leap from the ledge on to the back of the unwary lancer below.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.

If your total score is now 3 or less, turn to 244.

If your total score is now 4-8, turn to 49.

If your total score is now 9 or more, turn to 172.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.