### 40

On the final tap you hear a faint click, then the door creaks slowly open to reveal a dark and desolate chamber, its brick walls dripping with evil-smelling grey slime.8

If you possess Grand Huntmastery, turn to 196.

If you do not possess this Discipline, turn to 126.

[8] This section represents the correct answer to the octagonal door lock.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.