### 59

The open doors to the tower appear to offer the only means of access to the temple. Because of this, you decide that you will try and overpower the two Tukodak who are standing guard there. Armed with your formidable Kai skills, and with dusk fast turning to darkness, you are confident you will succeed.

You tell Prarg, who is unarmed, to wait here at the forest's edge until you signal for him to join you. Then you stalk towards the tower, your approach masked by your camouflage skills. At first the way is easy, but the last twenty yards of ground to the stone ramp have been cleared of temple debris and this area is completely open, devoid of any cover.

Pick a number from the Random Number Table. If you have reached the rank of Kai Grand Guardian, add 1. If you have reached the rank of Sun Knight add 2.9

If your total score is now 5 or less, turn to 268.

If it is 6 or higher, turn to 151.

[9] It is at your discretion whether or not to apply these bonuses cumulatively. It seems that the bonuses are used non-cumulatively (i.e. a Sun Knight would add 2, not 3).

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.