### 96

You enter the stables by a side door and soon find a hiding place in one of a hundred straw-filled stalls. You also find the following items which may be of use to you:

- Lantern
- Rope
- Dagger
- Enough food for 2 Meals
- Hourglass

If you choose to keep any of these items, remember to adjust your Action Chart accordingly.

Periodically, Drakkarim enter and search the building, but they fail to detect you. While you are hiding from their search parties, you consider your companion's plight and grow ever more fearful for his safety. You are also very anxious that, under torture, he will reveal your presence, your identity and the reason why you have come to this town. You are determined not to allow this to happen and so, as midnight approaches, you slip away from your hiding place and make your way stealthily towards the Shugkona Gaol.

Turn to 260.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.