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The hut has long been deserted but it still offers you and your horse good protection against the elements. It is watertight and there is sufficient straw on the floor to feed your mount and keep you warm during the night.

Before you settle down to rest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

Sheltered from the foul storm, you are able to get a good night's rest. You awake the following morning feeling invigorated: restore 3 ENDURANCE points.

To continue, turn to 285.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.