### 137

As you approach the hall, you notice that it has only one means of entry--a large pair of double doors facing the lake. A long procession of acolytes are filing into the hall through these open doors and you stop to observe them. It occurs to you that if you are to discover what is going on inside, then you will have to enter by the same way.

A portly perimeter guard passes by and you duck into a darkened doorway to avoid being seen. He goes into a hut opposite and suddenly an idea springs to mind, an idea that could get you into the grand hall. You hurry across to the hut and rush in, catching the acolyte by surprise. A blow to the back of the head renders him unconscious, and quickly you put on his voluminous red robes which completely cover your clothing and equipment (you need not record these robes on your Action Chart).

Dressed as an acolyte, and aided by your Kai Camouflage skills, you should now have no difficulty getting into the hall.

If, before leaving the hut, you wish to search it for useful items, turn to 289.

If you do not, turn to 143.

Text copyright © 1991 Joe Dever.
Illustrations copyright © 1991 Brian Williams.