The Combat Ratio is not a true ratio in the mathematical sense. It is the difference between your character's COMBAT RATIO and that of his opponent's. For example, if your character's COMBAT SKILL is 21 and his opponent's is 22, the Combat Ratio is -1 (21 - 20 = -1). Negative Combat Ratios are valid.
The Combat Results Table is used to determine your character's ENDURANCE points loss and that of his opponent during a single round of combat. You cross-reference the Combat Ratio with the number chosen from the Random Number Table. (see Appendix B: Example Combat Results Table) For example, if the Combat Ratio is -4 and the random number is 7, you would find the column that has -4 at the top (note that most columns have two or more Combat Ratios) and the row that 7 on the side. Where that row and that column intersect, the opponents' ENDURANCE point loss is found. (see the example)
This is a measurement of your overall fighting prowess which can be effected by many things such as equipment carried, how surprised you are by an attack, your skills, etc. When in combat, your COMBAT SKILL is compared to your enemy's--the higher your COMBAT SKILL score the better.
There are various forms of currency in use throughout Magnamund. The most commonly used in Lone Wolf's adventures is the Gold Crown. Other currencies include the Lune and the Kika. All forms of currency are stored in the Belt Pouch.