Rules Handbook

S

Safekeeping
You may store any item you chose in safekeeping at the monastery beginning with Book 5 Shadow on the Sand. (see Lone Wolf Club Newsletter No. 7) There is no limit to the number of items you may store at the monastery, but be sure to note which items you keep there and what kind of item it is (i.e. Backpack, Special Item, etc.). Items in safekeeping may be reclaimed at the beginning of a book during the equipment selection process. You cannot access these items during the adventure.

Shield
(Special Item normally worn slung over the shoulder but carried in the hand during combat) The Shield gives you a 2 point COMBAT SKILL bonus. Optionally, may not be used with two-handed weapons.

Short Sword
(Weapon carried in the hand)

Silver Bow of Duadon
(Special Item) This is a Special Item not a Weapon (see ???). It adds +3 to every number you pick from the Random Number Table when using this Bow to make a shot.

Sommerswerd
(Special Item) This legendary Weapon forged by a god-like race and given to the Sommlending is a powerful bane against evil. It grants a +8 COMBAT SKILL bonus when used in combat. Any Discipline bonus due to Weaponskill, Weaponmastery, or Grand Weaponmastery with Swords, Short Swords, or Broadswords is applicable when using the Sommerswerd. The Sommerswerd also absorbs hostile magic used against its bearer, and doubles all damage done to an undead opponent. It enhances the Disciplines of Sixth Sense, Divination, and Telegnosis. (see Sections 97 and 242 of Fire on the Water)

Spear
(Weapon carried in the hand) This Weapon requires the use of two hands in combat.

Special Items
Special Items are any items which are not Backpack Items, Weapons or currency (e.g. Gold Crowns). In Books 1-7 of the Lone Wolf series, there is no stated maximum on how many Special Items you may carry. From Book 8 onwards, the maximum number you may carry is twelve. You may, if you wish, follow this rule prior to Book 8.

Sword
(Weapon carried in the hand)

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