 1                  // number of bones in the skeleton 
 51                 // number of vertices in the attached mesh 
 
 // Bones list 
 
// Bone # 0                  -------------------------------
 <bone01> 
 *            // no parent among bones 
 2.09248            3.62485            1.07794            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.0122094         0.39274            1.19042             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.0122094         0.39274            0.112477            
 
 
 // Vertex list 
 
 2.43183            -0.000576202       2.57933e-008       // x, y, z (w.c.s.) vert.# 0 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.57157            2.20064            7.21838e-008       // x, y, z (w.c.s.) vert.# 1 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.16294            3.56106            1.59616e-007       // x, y, z (w.c.s.) vert.# 2 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.16283           3.56106            1.59616e-007       // x, y, z (w.c.s.) vert.# 3 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.57145           2.20064            7.21838e-008       // x, y, z (w.c.s.) vert.# 4 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.43172           -0.00057653        2.57933e-008       // x, y, z (w.c.s.) vert.# 5 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.56226           -2.20179           5.68931e-008       // x, y, z (w.c.s.) vert.# 6 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.539114          -3.56222           9.48432e-008       // x, y, z (w.c.s.) vert.# 7 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.53923            -3.56222           9.48432e-008       // x, y, z (w.c.s.) vert.# 8 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.56238            -2.20179           5.68931e-008       // x, y, z (w.c.s.) vert.# 9 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.50669            -0.000576288       0.828487           // x, y, z (w.c.s.) vert.# 10 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.44634            2.2684             0.999411           // x, y, z (w.c.s.) vert.# 11 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.05276            3.6707             1.12595            // x, y, z (w.c.s.) vert.# 12 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.05264           3.6707             1.12595            // x, y, z (w.c.s.) vert.# 13 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.44623           2.2684             0.999411           // x, y, z (w.c.s.) vert.# 14 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.50657           -0.000576625       0.828487           // x, y, z (w.c.s.) vert.# 15 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.71179           -2.26955           0.699363           // x, y, z (w.c.s.) vert.# 16 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.598739          -3.67186           0.640461           // x, y, z (w.c.s.) vert.# 17 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.598856           -3.67186           0.640461           // x, y, z (w.c.s.) vert.# 18 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.71191            -2.26955           0.699363           // x, y, z (w.c.s.) vert.# 19 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.3372             -0.000576288       1.65697            // x, y, z (w.c.s.) vert.# 20 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.25155            2.11498            1.97307            // x, y, z (w.c.s.) vert.# 21 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.961041           3.42247            2.20477            // x, y, z (w.c.s.) vert.# 22 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.960925          3.42247            2.20477            // x, y, z (w.c.s.) vert.# 23 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.25143           2.11498            1.97307            // x, y, z (w.c.s.) vert.# 24 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.33709           -0.000576602       1.65697            // x, y, z (w.c.s.) vert.# 25 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.61296           -2.11613           1.41355            // x, y, z (w.c.s.) vert.# 26 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.566326          -3.42362           1.29945            // x, y, z (w.c.s.) vert.# 27 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.566443           -3.42362           1.29945            // x, y, z (w.c.s.) vert.# 28 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.61308            -2.11613           1.41355            // x, y, z (w.c.s.) vert.# 29 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.94318            -0.000576288       2.48546            // x, y, z (w.c.s.) vert.# 30 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.81657            1.75831            2.87203            // x, y, z (w.c.s.) vert.# 31 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.760726           2.84537            3.14862            // x, y, z (w.c.s.) vert.# 32 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.76061           2.84537            3.14862            // x, y, z (w.c.s.) vert.# 33 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.81646           1.75831            2.87203            // x, y, z (w.c.s.) vert.# 34 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.94306           -0.000576549       2.48546            // x, y, z (w.c.s.) vert.# 35 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.37512           -1.75947           2.17425            // x, y, z (w.c.s.) vert.# 36 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.487849          -2.84652           2.01959            // x, y, z (w.c.s.) vert.# 37 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.487965           -2.84652           2.01959            // x, y, z (w.c.s.) vert.# 38 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.37524            -1.75947           2.17425            // x, y, z (w.c.s.) vert.# 39 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 5.81443e-005       -0.000576288       3.57143            // x, y, z (w.c.s.) vert.# 40 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.37512           -1.75947           3.92556            // x, y, z (w.c.s.) vert.# 41 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.487849          -2.84652           3.64632            // x, y, z (w.c.s.) vert.# 42 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.487965           -2.84652           3.64632            // x, y, z (w.c.s.) vert.# 43 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.37524            -1.75947           3.92556            // x, y, z (w.c.s.) vert.# 44 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.368182           3.74317            3.83476            // x, y, z (w.c.s.) vert.# 45 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.332246          3.74317            3.83476            // x, y, z (w.c.s.) vert.# 46 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.299853           3.38515            3.73452            // x, y, z (w.c.s.) vert.# 47 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.264993          3.38515            3.73452            // x, y, z (w.c.s.) vert.# 48 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.137403           3.66509            4.95832            // x, y, z (w.c.s.) vert.# 49 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.0885011         3.66509            4.95832            // x, y, z (w.c.s.) vert.# 50 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 
