 1                  // number of bones in the skeleton 
 20                 // number of vertices in the attached mesh 
 
 // Bones list 
 
// Bone # 0                  -------------------------------
 <bone01> 
 *            // no parent among bones 
 2.09248            3.62485            1.07794            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.0122094         0.39274            1.07794             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.0122094         0.39274            -2.88263e-008       
 
 
 // Vertex list 
 
 2.21892            4.00489            -2.88263e-008      // x, y, z (w.c.s.) vert.# 0 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.19794           3.99873            -2.88263e-008      // x, y, z (w.c.s.) vert.# 1 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 2.23323            -3.26824           -2.88263e-008      // x, y, z (w.c.s.) vert.# 2 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -2.21892           -3.26824           -2.88263e-008      // x, y, z (w.c.s.) vert.# 3 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.86464            3.42426            0.673343           // x, y, z (w.c.s.) vert.# 4 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.77755           3.39583            0.673343           // x, y, z (w.c.s.) vert.# 5 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.92406            -2.68762           0.673343           // x, y, z (w.c.s.) vert.# 6 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.86464           -2.68762           0.673343           // x, y, z (w.c.s.) vert.# 7 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.52839            2.76374            1.98005            // x, y, z (w.c.s.) vert.# 8 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.4413            2.73531            1.98005            // x, y, z (w.c.s.) vert.# 9 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 1.52839            -2.04285           3.44476            // x, y, z (w.c.s.) vert.# 10 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -1.52839           -2.02709           3.44476            // x, y, z (w.c.s.) vert.# 11 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.241983           -1.32007           3.20674            // x, y, z (w.c.s.) vert.# 12 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.261882          -1.32007           3.20674            // x, y, z (w.c.s.) vert.# 13 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.241983           -1.72331           3.33888            // x, y, z (w.c.s.) vert.# 14 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.261882          -1.72316           3.33888            // x, y, z (w.c.s.) vert.# 15 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.0766277          -1.45235           5.85646            // x, y, z (w.c.s.) vert.# 16 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.0965261         -1.45235           5.85646            // x, y, z (w.c.s.) vert.# 17 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.0766277          -1.60446           5.07881            // x, y, z (w.c.s.) vert.# 18 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.0965261         -1.60446           5.07881            // x, y, z (w.c.s.) vert.# 19 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 
